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2006 |
I-tabloid a project looking a technological support for Adults with Learning difficulties to access the web. (partnered with BBC, Seven technology, Easy-web-page
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2006 |
Online materials research work for international broadcaster on evaluating learning materials in the home environment
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2005-2006 |
Stride enterprise and new media business simulations for undergraduates and secondary schools
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2004-2005 |
Moxi creating an online science tool for secondary schools.
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2003-2004 |
Network Game-based Learning (funded by Dti, Criterion and NESTA FutureLab) http://www.futurelab.org.uk/showcase/astroversity/index.htm
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2002-2003 |
Phoneme Factory Web delivered speech therapy programme (partnered with
Granada Learning and
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2001 |
Pixel innovative CD Rom to support non-narrative text for primary school http://www.teem.org.uk/1662/classroom2018.html
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1998-1999 |
Knowsley Woods, winner of Best Multimedia Product, Liverpool Design Awards 2000, and runner up in EMMA Awards 1999.
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Publications:
Turner, J. (2010) Innovative
Learning Spaces at LJMU, Poster Session Presented at: The Fifth Symposium on Social
Learning Space: Knowledge Spaces
March 29th, University
of Warwick.
Turner,
J. (2009) Student and Staff Feedback after using GradeMark,
Presentation at: Turnitin User Group Meeting, September 10th, York
St. John University.
Mullin,
K. Turner, J. and Maynard, C. (2009) CeTL Innovations Journal What is a good higher education teacher? “Am I what I say I am?” Vol.1, No.1, pp.18-25
Macgregor, G. & Turner, J. (2009),
Revisiting e-learning effectiveness: proposing a
conceptual model, International Journal of
Interactive Technology & Smart Education, Vol.6,
No.3, pp.156-172.
Turner, J. (2007) Creativity
and its role in the adoption of education technology, Solstice
conference,
Ulicsak, M & Turner,
J. (2004) Astroversity - The Development Of A Network Learning Game That
Teaches Collaborative Techniques, Celda,
Turner, J, Gavin, C,
Owen, M. (2004)
Turner,J (2004) VMULE
/Astroversity - Developing Collaborative & Scientific Enquiry Skills In
Students Aged 12-14, Collaborative Technologies,
Turner,J & Ulicsak,
M (2004) VMULE – Games For Collaboration, Digital Dialogues,
You can also keep an eye on my research links at http://www.furl.net/members/abstract_rabbit
Links to other materials
Interview with Sandra Jones http://www.staff.ljmu.ac.uk/icdjturn/rmit2-1.mov